Nvidia Forza Horizon 3 Game Ready drivers available

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Forza Horizon 3

When you’re done pre-stacking Forza Horizon 3 (for those of you who pre-requested the title), you can simply ahead and get Nvidia’s most recent Game Ready driver discharge, form 372.90, which is expected to convey the “most ideal gaming knowledge” for the cross-stage dashing amusement. Unless you’re running an AMD-based design card, that is, in which case keep your eyes peeled for a Crimson redesign.

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Notwithstanding changes particular to Forza Horizon 3, the 372.90 driver discharge serves up security redesigns (Nvidia didn’t broadly expound), a SLI profile for ARK, and a few settled issues. For Windows 10, the settled issues include:

Forza Horizon 3 Poster

  1. [SLI, GeForce GTX Titan] The Mirror’s Edge Catalyst Intensity slider is shown as grayed out after filter type is changed to None from Custom.
  2. [Start Wars the Old Republic] There is flickering in the game.
  3. [Rise of the Tomb Raider] The game crashes after extended gameplay.
  4. [NVIDIA G-Sync] Games lag when played in windowed mode with G-Sync enabled.
  5. [NVIDIA G-Sync] [World of Warcraft] Screen tearing occurs in the game when in-game V-Sync is enabled.
  6. [GeForce GTX 1080] [HTC Vive] The GPU is not lighting the headset when connected over the DisplayPort.
  7. [NVIDIA Ansel] Ansel to be enabled by default in the driver for white-listed games.

And for Windows 8/8.1 and Windows 7, the latest driver release fixes the following issues:

  1. [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted.
  2. [NVIDIA Ansel] Ansel to be enabled by default in the driver for white-listed games.

Beyond the above, this is a relatively minor driver release. There are no 3D Vision or 3D Compatibility Mode profile additions or other noteworthy upgrades over the 372.70 release.

With respect to Forza Horizon 3, the title discharges to PC and Xbox One on September 27. Meanwhile, you can look at a dispatch trailer that Microsoft Studios posted yesterday, alongside an arrangement of framework necessities (uncovered a couple of weeks prior) to ensure your framework is up to snuff.

Source: PC Gamer

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